Play Spider Solitaire Online
About Spider Solitaire
Spider Solitaire is the two-deck patience game played across ten columns. Instead of building four foundations you assemble complete King-to-Ace runs in a single suit, and each finished run is lifted off the table. Clear all eight and you have won.
Suit count is the difficulty dial. One suit is a gentle sequencing puzzle you can reasonably expect to solve. Two suits forces real planning. Four suits is one of the hardest patience games in common use — a small single-digit percentage of deals go out even for strong players.
You may stack any card on one of the next rank up, but you can only pick up a run that is already in the same suit, which is where the whole game lives: keeping your suits together while you dig.
How to play
- Build descending runs in the ten columns — any suit may sit on a card one rank higher.
- You can only lift a run if it is in one suit and already in order.
- A complete King-down-to-Ace run in one suit is removed from the table automatically.
- Click the stock to deal one extra card onto every column. There are five deals in total.
- You cannot deal while any column is empty — fill the gap first.
- Remove all eight suit runs to win.
Controls
| Drag / swipe | Move a card or a same-suit run |
| Click or tap a card | Send it to the best column automatically |
| Click the stock | Deal a new row across all ten columns |
| Space | Deal a new row |
| Ctrl+Z / Cmd+Z | Undo the last move |
Tips & strategy
- Empty columns are the most valuable thing on the board. Use one as a staging area rather than filling it with the first King you find.
- Prefer the move that keeps a suit together. A mixed-suit stack looks tidy but cannot be lifted later.
- Before dealing a row, play out everything you can — a deal buries all ten columns at once and cannot be undone cheaply.
- Dig at the column with the fewest face-down cards first. That is the cheapest empty column you will get.
- On four suits, start by trying to expose your Aces and low cards, not by chasing a long run.
Spider Solitaire — frequently asked questions
How many suits should I start with?
One. The one-suit game teaches the sequencing and most deals are solvable. Move to two suits once you are clearing it reliably.
Why will it not let me deal?
Spider does not allow a deal while a column is empty, because the new row would bury a gap you could never dig out again. Move a card into every empty column first.
How many cards are in play?
104 — two full decks. In the one-suit game those are eight copies of a single suit, in the two-suit game four copies each of two suits.
Are four-suit deals really winnable?
Some are, but only a small fraction, and they need near-perfect play. It is normal to lose most four-suit games.
Is my best time saved?
Yes, separately for each difficulty, in your own browser on this device. Nothing is uploaded.
You might also like
Ember & Tide
Ember & Tide is a co-operative puzzle platformer for two players on one keyboard. Ember is made of fire: she wades through lava without a scratch and drowns instantly in water. Tide is the exact opposite. Green sludge kills them both.
Coil Arena
Coil Arena is a snake battle game played in a circular arena against twelve rivals. You steer with the mouse or your finger, eat the glowing orbs scattered across the map, and grow longer with every one.
Neon Rails
Neon Rails is a three-lane endless runner. Your character sprints down a neon-lit railway that never stops, and the only thing you control is which track you are on and whether you are jumping, rolling or neither.
Liar's Level
Liar's Level looks like the most ordinary platformer you have ever seen. A little character, a flat floor, a green door on the right. Walk over, go through, next level.
Junk Truck
Junk Truck is a physics driving game. You have a battered pickup with two wheels, a real rigid-body simulation underneath it, and twelve obstacle courses between you and the chequered flag.
Element Forge
Element Forge starts you with four things: water, fire, earth and air. Drag any two together and, if they make sense, they fuse into something new. Water and fire make steam. Earth and fire make lava. Lava and air make stone.
Or head back to all games.